My Two Cents on Drawing ‘Em Real
Alright, so, folks ask me sometimes, or I see stuff online, about drawing characters, specifically, you know, women with a more generous build up top. And I gotta say, my journey with this, as someone who likes to sketch and design characters for fun, mostly for my own little game ideas, it’s been a bit of a ride.

When I first started, I just kinda winged it. You see all these stylized figures in comics and games, right? So, I’d just try to copy that vibe. Big mistake, usually. Things would end up looking… well, weird. Like balloons stuck on, no sense of weight, no real connection to the rest of the body. It was frustrating, ’cause I wanted my characters to feel at least a little bit grounded, even if they were fantasy heroes or whatever.
So, I had to actually go back to basics. And no, I don’t mean staring at dodgy websites. I mean looking at actual anatomy – how the muscles work, how the skeleton supports everything. Then, and this was a big one, how clothes actually drape over different body shapes. It’s not just about making a bigger bump under a shirt. Fabric stretches, it hangs, it bunches up. That was a real eye-opener for me.
- I started looking at how different artists handle it – the good, the bad, and the ugly.
- I paid more attention to posture. How does carrying more weight in one area affect how someone stands or moves? It’s subtle stuff, but it adds up.
- I even tried to think about the practicalities. What kind of outfits would actually be comfortable or make sense? Not always a priority in fantasy, I know, but it helped me think.
What I figured out is that it’s not about the “big” part, it’s about the “boops” part being integrated. Sounds silly, but it’s true. If they don’t feel like they belong to the character, if they defy gravity in a way that just screams “I didn’t think this through,” then the whole design suffers. It pulls you right out of whatever you’re trying to create.
And honestly, it’s a lot more work to get it to look natural or at least believable within your art style. It’s easy to exaggerate for effect, but to make it feel like a real part of a character, that takes more observation and, well, practice. You gotta consider the whole silhouette, the balance of the figure.
It’s kinda like anything in art, really. The more you look, the more you realize you don’t know. And trying to represent different body types authentically, or at least respectfully within a given style, that’s an ongoing challenge. For me, it went from just trying to draw a “type” to trying to draw a person who happens to have certain features. Big difference in mindset, and it made my designs a tiny bit better, I think. Still got a long way to go, but hey, that’s the fun of it, right? Always learning.
