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What is metaverse fashion? (A simple guide to digital clothing trends)

What is metaverse fashion? (A simple guide to digital clothing trends)

Okay, let’s talk about this metaverse fashion thing. I kept hearing about it, seeing stuff online, you know? Digital clothes for avatars. Seemed a bit weird at first, but also kinda interesting. I figured, why not give it a shot myself, see what it’s all about?

What is metaverse fashion? (A simple guide to digital clothing trends)

Getting Started – Just Looking Around

So, the first thing I did was just browse. I jumped into a few of those virtual world platforms, places like Decentraland and even checked out what people were doing in Roblox. Just looking at the avatars, seeing the kind of clothes they were wearing. Some were basic, others were wild, glowing, changing shapes… crazy stuff. It got me thinking, how hard could it be to make something simple?

Picking Up Tools

I realized pretty quick I’d need some software. Heard about Blender, which is free, so I downloaded that. Opened it up and… wow. Buttons everywhere. Looked super complicated. Honestly, I almost gave up right there. But I stuck with it. Started watching tutorial videos online. Like, hours of tutorials. How to make a cube, how to shape things, how to add color. Slow going, really slow.

I also looked into software made specifically for clothes, like CLO3D or Marvelous Designer. Those seemed cool, more like actual pattern making, but they cost money, so I decided to wrestle with Blender for a while first.

My First Clumsy Attempts

My goal was simple: make a basic t-shirt. Seemed easy enough, right? Wrong. My first few tries were disasters. Flat shapes that looked like cardboard, weird pointy bits sticking out. Trying to make it actually fit a generic avatar shape was a nightmare. Then came textures. Making a fabric look like fabric and not just a flat color? Another challenge. I spent ages just tweaking settings, trying different images. It was frustrating, a lot of trial and error.

  • Downloaded Blender.
  • Watched way too many tutorials.
  • Tried making a simple shirt. Failed spectacularly a few times.
  • Fought with getting the shape right.
  • Struggled with making textures look decent.

Trying to Get it ‘In-Game’

Okay, so eventually I had something that vaguely resembled a hoodie. Not great, but it was something. Now, how to get it into one of those metaverse platforms? That was a whole other learning curve. Each platform had its own rules. File formats (GLB, FBX… what?), polygon limits, texture sizes. I had to go back into Blender, figure out how to export correctly, resize textures, reduce the complexity. More headaches. I tried uploading to a platform that let independent creators contribute. Had to read their guides carefully, step-by-step.

What is metaverse fashion? (A simple guide to digital clothing trends)

Putting it Out There (Sort Of)

Finally, after jumping through all the hoops, I managed to upload a simple digital sweater I made. Seeing it actually appear on an avatar selection screen, even if it was just my own test avatar, felt like a massive win. I didn’t really share it widely at first, just messed around with it myself in one of the virtual spaces. It was cool seeing my own creation walking around, even if nobody else knew I made it.

Still Learning, Still Tinkering

So that’s where I am. I wouldn’t call myself a metaverse fashion designer or anything fancy. I’m still just tinkering, learning the tools. I’ve made a couple more basic items since that first sweater, each one a little better than the last. It takes time, lots of patience. Sometimes I get frustrated and leave it for a week, then come back. It’s a process. But honestly, it’s pretty satisfying when you finally get something to work after struggling with it. Seeing your idea turn into a (digital) thing people can wear is kinda neat.

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