So, this whole “cg logo fashion” thing, right? You see it everywhere now. These super slick, almost liquid-metal looking logos, especially for brands that want to look all cutting-edge and a bit fancy. I figured, why not dive in and try to make one myself? See what the big deal was, and honestly, just to see if I could actually pull it off.

Getting Started with the Basics
Okay, so the first thing I did was fire up my 3D software. Didn’t have a super clear plan, which is maybe where I first went a bit sideways. I just knew I wanted something that looked “fashionable” in that modern CG style. Let me tell you, it’s a lot more fiddly than those polished videos make it out to be.
I started by just trying to model a simple, abstract shape. Something that could, eventually, maybe, look like a logo. Then I started thinking about the “fashion” part. What screams high-end these days? Shiny stuff, reflective surfaces, that kind of thing. So, a huge chunk of my initial time was spent just messing around with material settings. Trying to get that perfect chrome, or maybe a brushed aluminum, without it looking like a cheap video game asset from ten years ago.
The Nitty-Gritty of CG Work
Then came the lighting. Oh man, lighting. You’d think, “just point a light at it,” but no. To get that dramatic, sleek look that fashion brands love, it’s all about soft shadows, sharp highlights, and making sure the reflections look good. I must have added and tweaked about a dozen virtual lights. My screen was just a mess of test renders for a while.
And the rendering itself? Well, that’s where the real patience game comes in. You change one tiny setting, maybe how a reflection works or how smooth a shadow is, and then you’re staring at a progress bar for ages. My computer started making noises I hadn’t heard before. Seriously, I think half of doing this kind of CG work is just waiting for the machine to catch up with your ideas.
What I Kind of Learned in the End
So, after a fair bit of struggling, what did I actually produce? Well, it wasn’t going to win any design awards, that’s for sure. It looked okay, I guess. But the process itself taught me a few things.

- That “minimalist” look is deceptive. It looks simple, but getting it to look good and simple takes a ton of careful tweaking.
- Textures and lighting are basically 90% of the game for this style. If those aren’t right, the whole thing just looks amateurish.
- This whole “cg logo fashion” trend seems to be about creating an atmosphere, a vibe. It’s less about a practical logo you can print on a business card and more about a digital statement.
I also got the strong impression that most of these big fashion houses aren’t having an intern whip these up in an afternoon. They’re likely hiring specialized studios, folks who live and breathe this stuff. And you can see that level of polish. It’s a high bar to reach when you’re just one person experimenting.
It’s interesting, though. You see these incredibly futuristic, dynamic logos, and then you wonder if the actual product, the clothes or whatever, lives up to that high-tech image. Sometimes I doubt it. But it definitely catches your eye. It made me think a lot about branding and perception. I spent a good few hours making my little CG blob, and it felt like I was playing in a very specific, very shiny sandbox. It was fun, in a challenging way, to try and replicate that trendy style, even if my final result looked more like a confused piece of abstract art than a high-fashion emblem. Still, good to know a bit more about what goes into it all.