Alright, so I’ve been wanting to share this for a bit. It’s about this personal project I was wrestling with – specifically, getting the look right for a character I was designing. The thing is, I had a very specific vision: she needed to have a really, uh, generous bust. And not just big, but perfectly shaped and proportioned for her overall design. Sounds easy? Man, I wish.

The Initial Mess
First few tries? Total disaster. Seriously. It just looked… wrong. Either like an afterthought, or completely out of whack with the rest of her body. You know, like two balloons stuck on. Not the powerful, graceful look I was going for. I spent hours, days even, just sketching and re-sketching, and it was super frustrating. I almost gave up, thinking maybe my vision was just dumb.
Figuring Things Out
So, I had to take a step back. I started looking at how other artists, you know, people who are actually good at this, handle these things. Not just mindlessly copying, but trying to understand the underlying forms. It wasn’t just about the ‘big’ part, it was about:
- How it connects to the ribcage and shoulders.
- The weight and how it would realistically affect posture (even for a fantasy character, some believability helps!).
- How fabric would drape over it. That was a big one.
I also realized ‘perfect’ wasn’t about a specific cup size or whatever. It was about it fitting her character, her strength, her style. It had to complement her, not define her or look silly.
Getting Closer to ‘Perfect’
Slowly, things started to click. I stopped just drawing ‘boobs’ and started thinking about the whole torso as a connected set of shapes. I played around a lot with silhouettes. It was a ton of trial and error. Lots of erasing, lots of muttering to myself. But then, I’d get a sketch that felt… right. The lines flowed better, the proportions made sense with her build. It started to look natural, powerful, and yeah, impressive, just like I wanted.
The key, for me, was less about focusing on the ‘big’ and more on the ‘perfect’ integration with the entire figure. Making sure it felt like a natural part of her anatomy, not an add-on. And honestly, a lot of it came down to just practice, practice, practice. No magic trick.

What I Learned (The Hard Way)
So yeah, getting those ‘perfect big boobs’ for my character design was a journey. It wasn’t just about making them large; it was about making them fit, making them believable in the context of the design, and making them look, well, good. Artistically speaking, of course. It taught me a lot about anatomy (even stylized anatomy) and the importance of looking at the bigger picture instead of getting hung up on one feature. Still got a ways to go, but I’m way happier with where I can get now compared to when I started. It’s a grind, but seeing it come together is pretty awesome.